Tuesday, May 17, 2011

Hunter

Let's start it simple. So my first ever model in Mudbox was this fella. He's the protagonist of a RPG I designed a long time ago. I was thinking 'scar', 'long hair' and 'emotionless'. This was kind of a practice model to get to know all the tools available to me. I started at the eyes, nose, the rest of the face, hair and the chest. No bump mapping, no diffuse. Just the plain sculpt brush. Pretty straightforward.






After I finished this model, I kinda felt that his hair was somewhat 'blobby'. So I dug into Maya to figure out how to create a somewhat realistic hairdo. He's also a bit too 'pretty boyish' to be honest. Ah well. Good enough for the first time. Let's see what's next!

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