I really liked the way this was heading. Got a nice skin bump going on and his hair looks a bit more realistic. So I started by making his face first. After I had finished with the basic layout I stretched the eyebrows and mouth to create the desired asymmetrical look. Suddenly, out of the blue I thought: 'He should be smoking a cigar'. I tried to make this model look a bit more square than Hunter to give that rough manly effect. Atten'shun!
"Hello there and welcome to my Mudbox blog. This blog will contain all of my previous Mudbox creations and all of the new ones that I'll be creating in the future. I'll be commenting on a lot of things and I'll try to keep it as clean as possible. So sit back and check out my work." -Sin-
Tuesday, May 17, 2011
General
So after Hunter I began with bump mapping.. An easy way to get a lot of detail on your models without the hassle of sculpting everything by hand. I wanted to try something new. My own experience with software like Mudbox and ZBrush is that 9 out of 10 times people tend to make symmetrical models. So I was determined to create something asymmetrical. Seeing my first model was kinda 'pretty boyish', I wanted to correct my mistake by modeling a manly man. Behold the general.
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Awesome model m8!
ReplyDeleteThe hair and beard looks great, however the cigar could use some more work. I dunno how mudbox works though, I've never tried it, all I know is from my experience with 3DS Max. So I only know about arranging the mesh for turbosmoothing.
Also his left nostril would look more realistic, if it wasnt raised so much, I think.
Other than that, great job m8. Looking foward to seeing more stuff from you.
-Ham
Thanks dude!
ReplyDeleteWell about the cigar, yeah I know what you mean. It's because the whole model is just one mesh. It's not a standalone object. If it was a standalone, I would have made the mouth open with teeth and everything. Guess I was too lazy with that. ^^
And you're right about the nostril, maybe I overdid it a little with his nose. The thing is that when you wink or smirk, your cheeks and nose follow the upward stretch. Guess I was too fanatic.
Thanks for your comment mate.
Cheers